Renderer (RGL)
Description
RGL is the rendered engine based on OpenGL. It offers some global
display options such as the real time shadows or the fog.
Tree
The module has some options available in the tree in the tab
:
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Fastmove
This option allow fast moves of the scene with the use of some strategy to
increase the scene rendering speed. This options has a toolbox described
latter.
Vertex arrays
Allow the use of the fast vertex arrays. Therefore, some early OpenGL
implementation do not well support vertex arrays on wide models.
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Anti-aliasing
Activate the antialiasing of the scene. This option gives better display
result with a significant slow down.
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Compilation
Scene compiling organizes the 3D model in a way that the rendering speed
can be really significantly increased on some OpenGL cards.
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True transparency
Without this option, some display bugs can be seen as it is shown in the
following screen shots:
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False transparence
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True transparence
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Shadow
Allow the scene shadows to be displayed.
Notice: the basis can be illuminated or not; in this case
it only receive partially the shadow.
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Grayscale
When checked, the scene is displayed in gray scales.
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Rendering time
Display the average rendering speed.
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Fog
Activate the fog.
toolbox
Some tree options are associated to their toolboxes, as explained now:
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Fast move
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Mode
Three display options are available:
degradation degrades the scene display progressively,
remove details allow suppressing the smallest scene details, and then
simplification use a simplified version of the scene.
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Classe
is the number of classes used to classify the scene objects. The objects
are classified by their size on the screen, not their absolute size.
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Bypass
Number of rendering to wait before classify again the scene.
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Ideal rendering time
Expected rendering time. The rendering engine will do its best to
reach this ideal time using the fast move strategies.
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Antialiasing
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Smooth:
The angle value used to detect the surface breaks in the model.
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Fog
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Mode
The linear mode is defined with two planes parallel to the
screen between witch the fog is built.
The exponential mode builds the fog in an exponential way on the
whole scene.
The square exponential mode is identical to the precedent but the fog
is denser.
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Start
Start plane of the fog in the linear mode.
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End
End plane of the fog in the linear mode.
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Density
Fog density in the both exponential modes.
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Color
Fog color.